Of course this is all me hypothosing and making guesses. I mean the way the side panels are and their sizing looks very pre-set-up to me for transtioning or the workings of a touch interface friendly UI. I think, especialy with the way LL has been going with the V2 and V3 that it wouldn't be soooo fair streached a guess that they do want to do something with tablets and the like but have yet to get their and thus haven't said anything about it. which is what SL uses and has bene using for ages (I think right from the start) so Mac users could connect to the grid. from what I've heard, easer tools to program things to run with it as it natively supports OpenGL as it's primary engine for rendering. Both of these items are powered by Nvidia's Tegra3 Quad core chip ( Info on Tegra 3) which boats extreamly impressive graphical capability as well as. I curently don't own any android running items myself but am in the market for a tablet and have been looking at the ASUS Transformer Infinity TF700T, and the ASUS Goggle Galixy Nexus 7. Pretty sure they're both compiled from the same source code, but I haven't asked so I might be wrong. I have it on both my computer and phone, and all versions are exactly the same with the exception that the Android one has a touchscreen interface. It's available for Windows, Linux, and also Android. There's also a neat little 2D open-source game called Hedgewars. No idea how much that is in the case of SL viewer.īTW. For each application this means changing different functions to be compatible more or less, or using alternatives for other libraries. Only thing I know for sure is that it needs to be compiled to run on a different kind of processor, but that by itself simply means opening the source code and compiling for another platform. The renderer would probably need some remaking, and I don't know if Android can run original OpenGL code and the like. On mine I estimate I could set draw distance as far as 128 at least, and geometrical detail to medium.įor what Hitomi mentioned, that is useful to know. Since SL doesn't neet any fancier graphics to run, I'm pretty sure anything as strong as Galaxy S1 could run it perfectly at low draw distance and with reduced object detail (likely most smartphone models can, but I don't know the resources of others). Here's a video I found of someone else trying it out on the S3: even faster than on the computer I had the day I first got GTA3 Also tried it out with the hacked settings file to enable effects (lights, flares, particles and such) and still get a perfect FPS. I tried GTA 3 on my S3 as well today, sice it seemed relevant to this performance-wise. With simple changes for a touchscreen interface, compatible rendering and other functions, this should be possible to do with the normal Second Life client too.Īre there any plans to do such a thing, or even downloadable clients which can be used at this date? Best example is Rockstar Games having released an Android version of GTA3 two years ago, which I installed and it worked perfectly on my Galaxy S (on the S3 it should be even better). This is possible and many projects with simple ghaphics have done it. The second and best option would be compiling the normal SL client for the Android platform and hardware. First is someone writing an Android SL client from a scratch, which would be very difficult and take a lot of time to do (given all the features and systems SL has). But not so surprisingly, there's only a paid version available, and I prefer free and open-source software for everything. There is however one which renders the world (and seems to work a lot like the PC client) called Lumiya Viewer (web page here). Only free one I found on the market is Mobile Grid Client, which like I said allows the user to see the chat and the world map only. Not to mention in-world building, access to inventory, and wearables / avatar customization. Yes, there are some which allow you to login and use the chat (even see the map), but none that let you see the 3D scene, yourself and other avatars, and support moving around. Yet I can't find any client providing access to enough of SL's features to consider it usable. The S3 especially (with its 1GB of RAM and quad-core CPU) should support some high quality 3D at acceptable frame rates. Both devices support 3D rendering, and there are many 3D games and clients available on the Android Market (such as a lite version of MineCraft). I recently got a Samsung Galaxy S3 smartphone as an upgrade to my Galaxy S.
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